Wednesday, October 22, 2008
In Nakamura's article, she discusses the use of AIM buddy icons by adolescents, especially girls, to build their identities. Thinking about this in relation to the Berger article, to what extent can a buddy icon or gaming avatar define a woman's (in this case, girl's) "attitude to herself" or say "what can and cannot be done to her"? (280) What about for adults, what kinds of "personal digital signatures of identity" do we use to establish our identity? Furthermore, what positive or negative roles can internet communication play in the relationship of male spectator to female object?
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